April 18, 2015

Alpha 10 - iteration #03: Dev Status

  • [WIP] to update the interface for the CSM events.
  • =[DONE]= to complete the CSM events cancellation.
  • =[DONE]= to change the display of the population of a colony.
  • =[DONE]= to overhaul the messaging system (including addition of new messages).
  • to include new messages for events and other parts of the game.
  • to update the main keyboard shortcuts.
  • to add a hint subsystem accessible to any part of the interface.
  • [WIP] to update the encyclopedia.
Two work-in-progress in one.

Stay tuned

April 15, 2015

Alpha 10 - iteration #03: Messages Banners and Hints/Popup

Now the messages can have a banner that illustrate the type of the currently selected message. I already made and added some of them for this iteration... and applied the credits where it is due :)
I don't post screenshots yet, since I'm at work, and I prefer to complete other parts of the interface before.

During this lunch break I worked the CSM event s cancellation, it will be completed tonight by the end of this day.

I go to add another feature for the release of this iteration, something very advanced technologically speaking, that even AAA games will wish to have; the hints and other information popup.
Kidding and joking aside, this is a feature that will not be an option for something like FARC, and like for other parts of the interface in the game, I can format them on a HTML way, so with many variations possibles, including pictures and so on.
It was something that was already done in the previous failed iteration of FARC, so I will go to recover this old code, clean it up and implement it for the next release.

New messages are also always planned.

That's all for now... and oh, since I contacted one of the person that made 2D assets that  I use, here is a small teaser of the welcome message with its banner: https://www.dropbox.com/s/lxs0pn2w6k0sxd0/Screenshot-2015-04-14_21.08.39.jpg?dl=0

Stay tuned.

April 13, 2015

Alpha 10 - iteration #03: Dev Status

Status
  • to update the interface for the CSM events.
  • =[DONE]= to change the display of the population of a colony.
  • =[DONE]= to overhaul the messaging system (including addition of new messages).
  • to update the main keyboard shortcuts.
  • to update the encyclopedia.
The complete overhaul of the messaging system is done. Now I have to apply the code audit and addition of a stack of new messages.

The load has been greatly reduced on the game save file due to the presence of directly plain messages in the previous versions of FARC, and even if it isn't critical at the stage of this game, it will be when a truckload of messages will be generated. Now a game file only store the configuration data of each message.

After I finished with the in-game messages, I will update the CSM interface and will complete the code for events cancellation.

Stay tuned.

April 10, 2015

Alpha 10 - iteration #03: Dev Status

Annoyed by more posts this year?  Yeah, I woke up from my lazy cave, deal with it. I'm kidding you a bit, but yeah I'm a bit more active.

Status
  • to update the interface for the CSM events.
  • =[DONE]= to change the display of the population of a colony.
  • [in development] to overhaul the messaging system (including addition of new messages).
  • to update the main keyboard shortcuts.
  • to update the encyclopedia.
Nothing much, but now FARC can deal with big population numbers. It isn't relevant at the start of a game, but the player doesn't mean to stay with only some hundred of people in his/her colony...
It was something fast to dev but useful.

Since yesterday and even during my lunch break at my job, I'm working on the complete overhaul of the messaging system. I'm not far to complete it too beside the code audit and addition of a stack of new messages.

FARC will be a bit more... talkative, so to speak and will be able to translate the messages if the player change the language.

Stay tuned, I will post screenshots when I will have completed more than one small updates.

NB: also I forgot to complete the code about events cancellation for the Colony Simulation Model in the iteration #02, I will complete it for the #03 sorry.