Alpha 10 - It. #08: Short Notice; Web Updater Bought

As the title say, I have bought it on March 17 as planned in the previous post.
I will keep you updated on this secondary tool  for FARC when it will be built.

That's it for now, thanks.

Alpha 10 - It. #08: Expeditions + Backstories Design and Web Updater On the Way

On the design side I'm working on the expeditions and backstories.

Expeditions are the old colonization modes, and backstories are background stories in which the player will pick one and will serve as a sort of starter story, for the future faction and colony of the player, but also will affect the gameplay for the Colonization Phase. They will be implemented, at least for the only one faction in the game for now, in this iteration since they are important parts of the game system.

Also I'm going to buy today, after my job, @TMS the third-party tool to make a file/web updater. I wanted to wait until April but my budget is pretty green so why waiting one month?
The web updater will be an independent executable from the one for FARC and the player will be able to launch it via a standard shortcut or directly through a FARC's menu item.
I don't know if I will release it before the release of this iteration of the game, but in any case it will be part of the iteration'…

Alpha 10 - It. #08: Resuming of Development; End of Audit, Objectives Implementation

As usual I shouldn't talk about duration of development, but I will finally resume the development of FARC tonight.

Not all the objectives will be implemented since certain of them requires more advanced development in certain part of the game, but in total 10 objectives will be present in the game; 5 for the Economic status, 4 for the Social status and 1 for the Military level.

The rest requires some data and assets not yet implemented like additional infrastructures, the rules for the control system of the regions, more data for the SPM memes and policies (especially the requirements), the full implementation of space units, and the game events.

In total, 12 aren't implemented, but they will once the required parts become present in the game.

So in a first part I will complete the audit of the CPS, and in a second part I will fully implement these ten objectives.

Also for the online updater; I will use finally Dropbox, the host provider I wanted for a FTP doesn't support…

Notice About Online Update and Deadline for the Design of Objectives

I want to inform you that I haven't abandonned the idea to provide to the players the possibility to update the game directly online via FTP.
It is just that I wait for March, or April, to have the money to subscribe to a FTP storage service and also to buy the third party tool that will allow me, relatively easy, to implement an online updater in FARC.

I already chosed which provider I will take, it will be ExaVault since it is the best feature/price I found.
FTP services in my country (Canada) cannot compete with the US ones in the bang for the buck section :)
Especially for the download limits.

So that's it, it is on the way slowly but surely as usual.

I provide you also a deadline for the completion of the design of the colonization objectives; before the end of this month.
So I will resume the development from there by finishing the code audit of the CPS and by implementing the new objectives, and modifying the ones already in the game.

Stay tuned.

Alpha 10 - It. #08 - Design: Colonization Objectives, Reserves and Races

The design of the calculations, as explained in the previous post, continue its course.

This "forced" me to update the design of the reserves, in oxygen food and water, of a colony. Especially by clarifying the rules for the oxygen (and how it is used).

I also updated the part of the multiracial population in regard of reserves, that will be implemented for the future 0.6.20a11 as announced in this post. For example the Artificial Intelligences will not use any, but they will use additional energy.

That's all for now, sorry if it takes a bit of time but it is a certain work to complete the whole.

Stay tuned.

Alpha 10 - It. #08: Colonization Objectives - Design Phase Two

I have now a fair amount of objectives; 7 for the Economic status, 9 for the Social status and 6 for the Space & Military status.

I must now complete the rules and calculations for each of them and link the SPM memes and policies to them, when appliable.
It is the phase two of the design; I already updated the spreadsheets of the SPM to keep track of the linking and future implementations.

Stay tuned.

FYI: SPM = Socio-Political Matrix

Updated Dev Plan - Post Alpha 10 from 0.6 to 1.0

Since the iterations of the alpha 10 comes nearly to an end I decided to update the entire to-do-list and dev plan.

fun fact: there are 13 alphas needed before FARC is considered feature complete...
Yes I know... at the speed I working on it, it will be done in 7 years at best... which isn't entirely true because certain versions will not take 6 to 8 month to develop, but anyway it will be a long time...

It is partly why FARC is in two parts; first because of my design decisions but also because I wanted to provide something somehow playable even if the game isn't a full featured yet.
I like to make this game, but I stay realistic on its outcome; it's just another one-man open-source project.

You will find belows a bit of the near future plan, until the 1.0.0 (the entire alpha strech toward 1.6) with some of my comments:

0.6.16a10 it#08: assets and enyclopedia updates, and bugfixes of the iteration #08

0.6.17a10 it#09: expansion of the research and development system with th…