January 16, 2017

Alpha 10 - iteration#07: Unified Patch - Assets Part Done + Release Date

I decided to unify the release of the two patches; the current one for the assets and the one for the encyclopedia.
All that because I found useless to make a second sub-release only for one XML file (the encyclopedia).
So I will keep this idea in the future when I will update a new iteration / version with a subsequent patch that will contain bug fixes, assets AND updates of the encyclopedia.

The release date of this patch will be the one of the second sub-release, so on January 22 / 2017.
It stay a fixed date, what will be done will be released.

What is done so far?
  1. Pictures have been added for the mining site, the nuclear fission reactor and the house packs
  2. It is possible now to click on the icon of the selected infrastructure to size up the picture (and it size down automatically when you click a second time or exit the picture)
  3. size constraints have been put on the Settlements panel to set minimum width and height
  4. not something big nor important, but the music doesn't play at launch automatically, you need to hit F9 to play it. I did it because first it is only one and the same track, and two, when you do multiple testings by lauching and re-relaunching the game, it becomes ... annoying.
For what left of this week, I will update the encyclopedia and the code of it to expand the display of the data about the infrastructures and provide more detailed informations.
I will also work on the rest of assets I haven't done yet for; the Pressurized Tanks Array, the Houses Pack (in restricted environment), and perhaps the Humidity Trap if I have time to make a model of it.

I will also update the XML of the infrastructures with corrected and adjusted data for some of them, because I made some design errors and some strange abstractions.

That's all and in prime a lil' teasing:


Thanks to the Blendswap community for your incredible assets :)
Of course, the credits of the game have been updated too.

Stay tuned.

January 15, 2017

3D / 2D Work For Infrastructures:5 Screenshots

Here are two of the objects/scene I work on

For the Nuclear Fission Reactor (an assembled self-contained one):

For the Mining Site:


They are the easier ones.

For the Pressurized Tanks Array I must do some work , like merging some objects from different sources.

For the Humidity Trap, I must Remake entirely the object, the one provided in the FBX is completely screwed up:
But it is OK, I will follow the entire design, that will be faster, and will upload a new version on opengameart with the due credits :)

For the Multipurpose Depot, I though I found one, but it is more a full fledged warehouse than a modest assembled infrastructure.
In this way I need to modify the data of this infrastructure, and it isn't the new one to adjust with more coherent informations.

For the Houses Pack, I found something simple for houses in Free Environment (directly liveable like on Earth):


For Restricted and Space Environments (with some mods necessary):

Of course it will expand over the time, and even affine but for now it's very satisfying.

Stay tuned.

January 8, 2017

3D / 2D Work For Infrastructures: Found it All

I found all the assets I needed to illustrate the whole 6 infrastructures in the game, for now.
I scrounged so much Blendswap that I paid a yearly sub to download all I wanted (and I'm far to have finished it).

In final I got assets for a ton of items that aren't implemented yet like; for some technosciences of the Research & Development System, for products (resources, equipments, vehicles and so on), for a lot of infrastructures and for space units (stations, spacecrafts and many many 3D parts).

And there are people that are bored with their lifetime, to each their own cup of tea :)

For the next post, I will publish some screenshots of choosen scenes / objects.

Thanks for all the great people that share their incredible work!

And stay tuned.

PS: if you are interested to see the incredible work of people, shared under open source licenses like Creative Commons, here are two links:

 http://www.blendswap.com/

http://opengameart.org/

January 3, 2017

3D / 2D Work For Infrastructures

Since yesterday I scrounge Blendswap and I even paid a fee to download tons of assets.
There are so much talented people on it, it's incredible. It's a good complement to OpenGameArt.

So now I need to fire my 3D softwares and start to making 3D stuff for FARC; first for the infrastructures in the game, and if I have time left before January 15th I will look to generate other assets.

So don't expect code commits on GitHub for the next days and week.

I will keep you informed of the work.