September 22, 2016

Alpha 10 - iteration #07: Full Time Dev Day Notice (2 days)

Tomorrow (Friday) and Monday I have two holydays, so another full time dev days :)

That's all for now.

September 21, 2016

Oopsy Post: the Blog's Gallery is Back Again

I don't know how I did it, but the Gallery page was removed from the navigation menu, it is back now.

September 19, 2016

Infrastructures Filtering Done

The combo box to filter the items of the list of available infrastructures is now fully working.

I will post the details (and screenshots) of it when the update of the Settlements Panel will be completed.

To reach this stage I must now re-implement the basic display of the Workforce Construction Points, some help for the meaning and a panel to allow the setup of these points.

But not tonight, I must work tomorrow :)

Additional post: Screenshots of some Hints

Since I'm working on the filter system for the list of available infrastructures, I made some "screenshots" of the hints. Nothing stellar but always cool to see. I taken these screens with my phone, so I'm sorry for the quality, I cannot capture the hints with my screenshots app.

Of course these hints can and will be for most of them, expanded with detailed data and informations. Like to put the details of the modifiers that affect a basic data of a colony, like for the Tension in the screenshot.

And cherry on the top of the cake, the hints support some HTML formatting (colors, href, bold, italic, BR, lists and so on) and even the inclusion of pictures.

An explicative text for the filter of the list of available infrastructures:


A short text (for now) for the Tension data:


A short text (for now) for the icons of the resources spots:



The setup of the combobox is now done, I'm working on the filtering of the list itself now.

Stay tuned :]