March 11, 2015

Alpha 10-iter#02: Dev Update

As usual it takes time and I'm slow as a turtle.

For now I applying under the hood code again and it's a complete mess work between many units, it is not even possible to compile the code for now, but step after step the reorganization + code audit go to an end.

I also changing most of the modifiers the CSM core system and its events have, after to have adjusted them by design. I think that the results will be better. Also in the previous versions, the system wasn't able to clear old events pretty well, that will be history at the release.

The release itself is always planned for this month, I wanted to add new events but that will be for another release.

Stay tuned and thanks for your interest.

February 24, 2015

Alpha 10-iter#02: Dev Update [ the current todolist ]

I only display what is already done (x) and what I actually working on (o):

Colony Simulation Model (CSM):
   (o) all existing CSM events (Colony Established, Dissident Colony, Governmental Destabilization, Health-Education Relation, Social Disorder, Unrest and Uprising) were been revised and completed.
   (o) all the events already implemented have their own unit. Additionally their code is audited and corrected.
   (x) event: Health-Instruction Relation: the modifiers are changed for a global ratios that  modify instruction as a whole.
   (o) the entire code that process the events is reworked and optimized.
   (o) completion of the event cancellation code which lacked of many data transfer.
   (o) a now useless cancellation method is removed.
   (o) the events have now custom statuses, those indicate more clearly than a cryptic integer value in which mode the event is.

   (x) new entries:
         (x) csm: cohesion data.
         (x) faction: faction template.
         (x) faction: Magellan Unity.
         (x) time flow system: real time and turn-based time flow (main description).

   (o) full code audit (refactoring, code cleanup, optimizations, bug fixing like the one which concern the decimal setting) of the following units:
         (o) farc_csm_core.
         (o) farc_csm_events.
Socio-Political Matrix:
   (x) funky calculations of the SPM items modifiers is now fixed.

Work, work, work.

Just notice that I also work on the design document to cleanup some mess I made by building the CSM.

Stay tuned.

February 17, 2015

Alpha 10-iter#02: Dev Update

I continue to applying code audits and refactoring for the CSM code.

Some bugs have been fixed, like the one which scrambled calculations for the colony's basic data. I also create new units by event for a better management for me.

After this audit I will fill the holes in the current form of the implementation, will add additional colony events and will, finally, update the colony panel.

That's all, only under the hood work for now.

February 8, 2015

Alpha 10 - teration #01: Release Info Update

The 7z packages (full version and cumulative patch) are uploaded also on GitHub, I don't know why I haven't thought of that previously...

the FARC GitHub release page: