Well, for the serious part i continue to implement data structures, sorry no screenshot of new addition user's interface elements yet :(
The last implementation concerns the products. Products are items that are extracted/refined/produced and/or manufactured during the production phase each game hour (or 6 seconds of real time). These items doesn't include the space units and infrastructures.
Products are grouped in 5 classes:
- Resources: like Water or Carbonaceous Ore.
- Energy-related Items: like Nuclear Fission Reactor or Helium-3 Isotope.
- Materials: like Concrete or Multi-Walled Carbon Nanotubes.
- Bioproducts: like Fruits & Vegetables and Synthetic Food.
- Equipments: like Autonomous Rovers and Fractal Building Unit.
Back to work >< !