0.5 Status and Basic Playable Alpha

Just a post for indicate that i think this 0.5 will be completed until the end of July, it will be "only" 3 month late compared to the previous deadline (end of April) but there's a lot of work to do, much more than i though, and... well.. it's sunny outside lol.

I working currently again on the infrastructure interface (but not screnshot yet AGAIN :)), i also made a big update of the design documents by adding cargo transfer rules (between a space unit and a colony or an another space unit) + the cargo delivery systems.

I also, after many changes, finalized the roadmap until the playable basic alpha, i reduced the major version numbers because to have an alpha with a version > 1.0 doesn't make sense.
So there's the crude roadmap:
  • 0.5.0: the current version i'm working on, concerning the production system and the conversion/assembling/building of the infrastructures
  • 0.5.1: will focus on a mass update of the Socio-Political System (SPM)  by the implementation of the others policies/memes which waiting to be coded, and also by the addition of the SPM custom effects. This version will include code bug fixes and audit/refactoring.
  • 0.5.2: will be an update of the FARC Universe Generator (Called FUG) that i'll try to complete as fast as possible, especially since i have an already completed one, from the previous failure, and even if it was of course bad coded and bugged at least it exists.
  • 0.5.3: will see the completion of the Colonization Phase System, which is the core system  of the first phase of the play. Many colonization objectives will be implemented.
  • 0.5.5: concern a basic trading system, to allow the player's colony to buy products and services from his/her allegiance faction.
  • 0.6.0: concern the game event systems, for generating (not so) random events.
I hope to reach the 0.6 completion at the end of 2011, or the first trimester of 2012...
I honestly don't know if i could do it, especially when i don't work full time on it, but we'll see.

That's all, stay tuned.

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