Showing posts from January, 2012

0.5.2 Snapshot available for download

I uploaded a snapshot yesterday night, it contains all the 0.5/0.5.1 updates and also the last additions in the development of the 0.5.2 (Spanish language and many user's interface refinement).
Take a note that's not an "official" release, and so has not an installer, just unpack in a directory of your choice (you must to create one). There's many things to dev to reach a playable 0.5.2 but at least you can take a look.
Also panels locations aren't very optimized for all resolutions, it should be ok for res >=1024*768.
And also since it's a manual installation you'll need to install the fonts too, in your OS' font directory, the package is included in the archive.
I'll make the part 2 of the video tonight and, if finished, i'll upload it on Youtube before SOPA and ACTA shut all of us down (sarcasm included). Since my beloved country seems to want to apply the bill C-11 (a SOPA like shit) all is possible.

That's all :)

NB: i forgot t…

0.5.2: Spanish Language Added + Dev Status

0.5/0.5.1 Video - part 1

And here's the first part of the video :)
detail from the Youtube page
"This serie of two videos is to show part of game system developed in the 0.5 and 0.5.1.
The first part also show a bit of the basic interface which have already been developped prior to the 0.5 version.
0.5 part concern many changes in the Colony Data Panel, the addition of the infrastructures including their assembling/building process, the colony's storage and production matrix and finally the production process itself.
0.5.2, which will be the first "official" soooo playable alpha, will be released in april/may 2012.

Please, excuse me about the annotations, some of them show briefly, i suck a bit at making video, so don't hesitate to pause the video. It will not concern the annotations about the colony data panel, they're fine.
The second part will be uploaded this weekend (jan 28/29 - 2012)"

Final Roadmap to 1.0

Yeah another post, incredible activity isn't it ?

This one is just to expose you the final draft of the roadmap until 1.0 beta. The list only include major versions. I put clarifications under each of these to explain what it means.

*(0.5.2): Playable Apha - first phase of the game complete w/ the full CPS
Yes the first playable alpha will not be 0.6 but 0.5.2, why ? Just because that the CPS is already implemented for most part of it since the 0.2 but not completed. This version will include most of the colonization objectives, a complete score management, and a complete end of colonization phase.

---Post First Alpha Features
*(0.5.5)-hybrid rt system Since FARC is in realtime but need more reflexion from the player for post 0.5.2 features, like the research & development, i need to not rush the player. Pausing the game during the player set his/her R&D settings or set up a new space unit design isn't a good solution because it kills the mean that the game is in real…

0.5 Report Part I - Infrastructures

Ok here's it's time to talk about what have been added in 0.5.

An infrastructure represent any building and structure (like a landing pad) in the game. Since FARC isn't different from any other strategy, infrastructures represent the backbone material of a colony. they allow the player to house people, extract resources, build differents products and apply research & development.
Each of them has one basic function among 5 possibles:
Energy: regroup any infrastructure that produce energy Housing: like the name indicating, this function focus on housing a colony's populationProduction: this one focus on resource extraction and products refining and manufacturing, depending which production modes are set in an infrastructureIntelligence: regroup any infrastructure that allow to process research & development, meme engineering and even meme warfare.Miscellaneous: the last but not least, regroup all infrastructures that cannot be classified in any o…

0.5.1 is Near to be Completed

Well, the 0.5.1 will be completed before this weekend. I lost some time because of a float precision bug, but it’s fixed now since I have extended the float declarations with more precision. The colony’s storage and production matrix are now displayed, yet in a crude but usable form. The storage capacities are also displayed and all that is updated in real time if required. Here’s a screenshot of the modified data panel, including the storage/production data display: PS: don't mind the typos, especially for the storage capacities, it's harcoded non-localized (yet) text for fitting purpose (between english/french).
So what’s next? Well the first thing I have to do is to refine some user’s interface elements of the colony data panel (especially with the shortcut keys) and it will be complete for this 0.5.1... Next I’ll do a video and “perhaps” will upload a snapshot, even if frankly I don’t like that before the 0.6. Talking about the 0.6, I’ll begin the dev of the final step of…

0.5.1 Status

There has been not much SVN updates since the holydays but it’s not that no work was provided. I decided to take a small break in the code for push the completion of the technology trees, and many of the 8 ones are near to be completed. You could say “what’s the point with the 0.5.1 or 0.6 ?”, well there isn’t any, but since that the research and development system is the next big addition after the 0.6, it’s better to complete these tech trees, at least in the design docs, and it’s not a lie when I can say that’s a lot of work. This completion is the conclusion of about 6/7 years of work of design (not full time of course but I work on it since the second failed iteration of FARC). Anyway since I have two days off on Tuesday and Wednesday I’ll start again the development of the interface to complete the 0.5.1. I hope to start the dev of the 0.6 after January 15th.
NB: I would like sometime to explain in detail some parts of the game system but don't find the time to do it, it&…