I finally finished the implementation of the CSM events: Oxygen Production Overload, Oxygen Shortage, Water Production Overload, Water Shortage, Food Production Overload, Food Shortage.
These events can be triggered, in case of the Production Overload, when the colony's production cannot sustain the entire population and, in the case of Shortage, when the colony's production cannot sustain the entire population and there's no more available reserve to compensate it.
These events put their influence on the tension, the health and the economic/industrial output of the colony and, depending on which events are triggered, the people can begin to die of asphyxia and starvation. It's a good and certain way to loose your colony :)
It taken time because of the design time required for these events, to make something coherent.
I also began finally to code the segment 3 of the production phase.
After that I'll need to complete the Colonization Phase System and, that with some additional details, will set the end of this alpha 1.