The so-called "first playable alpha", or version 0.5.2, is finally released, after about 4 month of development.
Like it, Hate it or "WTF" it, it's available to download and here to stay until the next major release.
You can find the file (Windows only, or usable under Linux by Wine) here .
The Download page of this blog is also finally updated with the links and the long changes list, if you want to see what are the additions since the 0.4.1.
Talking of version I changed it a bit: until FARC goes in beta, one day, the releases will be counted as Alpha 1, 2... and so on, including the real version between  (ex Alpha 1 [0.5.2] ). I do that because there will be more often releases from now as long as I work to consolidate this Alpha 1, and only the build will change, not the version. It could be confusing a bit.
There's not much to do, apart to assign people for construction and build some infrastructures, but anyway an another core system is done.
If you want only see what work has been done in 1 year and 4 month you can see the changes in the Download page.
Here's a little FAQ (based on comments/ forum posts over the time and a bit of self masochism :P ):
Your game is boring, looks like a screensaver, and feels incomplete, are you aware of it ?
For the boring part I can't do much for now, come back in 2 or 3 years when FARC will be feature complete. Just keep in mind that it's free, not made by a studio in full time, and there's a ton of alternative out there that will fulfill right now all your needs; as Endless Space for example.
Is it a Master of Orion Clone or inspired from it ?
By the background and design of the game, FARC is far from MOO 1/2 and even the 3.
The only video game reference I use is Outpost (the first one, released in 1994). See this wikipedia page .
So what's next ?
Well, first I'll consolidate this 0.5.2, so that means no new feature but a mass of bug fixes, code completion, and interface refinement and frequent updates available as patch and complete downloads.
When I'll decide it will be OK I'll begin to dev the next major version.
When do you plan to begin to dev the next major version and what it will be about ?
I don't know exactly, in fact it's not entirely true. I lie a bit because I planned about 2 months of code consolidation for the 0.5.2, but in the Open Source world, development schedule always stay an uncertain feat.
The next major version (0.5.5) will include a hybrid realtime system and a turn based system. Yes it will have the two; because in the manner I coded FARC time flow I can join a turn based system to the whole time flow system. If all goes well the player will can switch in realtime and turn-based on the fly. I'll do that because even if I like real-time based, I know that many of you prefer turn-based strategy games.
Talking about schedule why it's so slow ? Do you plan to complete FARC when windows 12 will be released ?
Third iteration ?
Yes, the two previous ones are in fact failed-and-never-completed ones, and that for many reasons.
The first one was started in 2002 and halted in 2006, and the second one was started in 2007 and halted in 2008.
I uploaded some screenshots of these old iterations in the Gallery section if you're interested. Just take a look to the bottom of the page.
Will FARC stay free ?
Yes, and indefinately as far as its GPL license protect it. If someone wants to pay someone else for downloading it on a website, simply don't. Google Code is the only official repository of the FARC packages for now.
Do you consider other platforms ?
No. Some time ago, maybe more than one year, I talked about a "possible" native Linux port, but I have already too much job to do with this version only, and no more spare time.
Thanks for reading this post and thanks to anyone to have kept your interest in this project since so much time for most of you. The best gift I have is by sharing my dream with you :)