1/ that the infrastructures' data are all based on the same process and automated calculations.
2/ that all the data of the infrastructures currently implemented were been adjusted
3/ that the design of additional infrastructures will be speed up
That's a necessary thing to do since the alpha 3/4 will have a certain number of new infrastructures added.
On the dev side I continue the code audit, for now it concern all the data structures of the game, the following step will concern the unit that contain the code for the XML database loading, which will be fully fixed for the regional decimal bug and also the game saving routines, that will receive also the fix.
This bug was in fact that if your decimal format was, instead of. , FARC didn't recognize the decimal separator and simply ignored it like: gravity="3.69" is read 369. This bug occurring a big calculation mess and range checks errors.
edit: forget the point #2, it's "just" a lag at launch, I'll try to optimize that.
edit: forget the point #1 too, it's just a false positive
As stipulated on the June 7th post, the 2 other bugs (freeze at March 1 and bad CPS display during a window resize/move) will be fixed too, the reason are completely my fault.
That's all for now, there will be no release before August, I'll just share a fixed patch to test the decimal format fix with non-us/can users.
Stay tuned, and sorry again for all these bugs.