Alpha 5 [0.5.5] Dev Status: Memes Management and Mission Cancellation

Alpha 5 [0.5.5]:
expected: before the end of February 2013
Main To-Do-List:

  • !DONE! - the action popup menu will be replaced with a custom interface more stable, the current menu can freeze the interface if used in some ways.
  • !DONE! - the Interplanetary Transit mission will be re-enabled.
  • !DONE! - the mission cancellation will be finally completely implemented.
  • !DONE! - the SPM memes management will be fixed (the bug that freeze FARC at March 1st). Don't worry, for now the memes management is simply disabled in the alpha 4.
  • the transition for conversion/assembling/building will be fixed (some errors have been reported).
  • the framework of the planetary survey system will implemented, including the resource survey.
  • the turn-based subsystem will be implemented and will be switchable with the realtime subsystem.
Some details about the memes management:
I completely rewrote the part of the code about the memes, based on what I previously did, and the memes management is now fully operational again and bug free (the last show stopper bug has been killed). No more freeze at March 1st :)

To show you what it is practically I made 3 screenshots:

In this first, the 3 memes (in blue color) are the one that are present among the player's faction culture. They are set in accordance to the default setting when a new game is launched; the SPM is simply copied from the allegiance faction's SPM.
'BL' is the Belief Level of the meme or the idea/belief strength of penetration in a population's culture; 'SV' indicate at which range or density the meme is spread among the colonies.

In this second screenshot, the population made some change in its view of things. It shows the result after one month (the memes are processed each month).
Some of them like Bioroids Adoption and Infotranscendence are high because certainly the government is managed by a sentient AI. The choices are based mainly, but not only, on the influence matrix between all the policies and memes of the game. It allows keeping certain coherence.
Immortalism which was at the weakest level ('Fleeting') 1 month ago has been simply kicked out by the population.

In this third and last screenshot, as you can see, the game doesn't freeze anymore after March 1st and all goes well :) The progression/regression/stagnation occurs normally.


That was a small example, as you could see the part concerning the memes is entirely automated, it's the population of each faction that decide which ideas fit their culture. In the future, the player and the AIs will be allowed to apply meme engineering to influence these choices.

As a last note, these progressions are totally unpredictable, even if there's calculations and some probabilities it will be hard to see how the memes will evolve, apart for the obviously ones.
During the bug test of this part I didn't have the same thing each time.

By the way, the SPM is a bit crude yet and will be refined in the near future. It will even change some part of the gameplay depending on which policy and meme is present, but it's a story for another post...

Stay tuned.

4 comments:

  1. very good work and very fast progress.

    good new year from spain

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    Replies
    1. Thank you Alejandro.

      Happy new year to you too and your familly, I hope that in 2013 you will can get over the crisis.

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  2. Wow, more news, and good news.

    Happy new year Baconet, and the rest. :-)

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    Replies
    1. Haha yeah, there's more things to talk about in the alpha 5 than the boring, but important, alpha 4.

      Thank you, happy new year you too :)

      Delete