Alpha 5 [0.5.5] Dev Status: Transition Phase and Planetary Survey

Alpha 5 [0.5.5]:
expected: before the end of February/March 2013
Main To-Do-List:

  • !DONE! - the action popup menu will be replaced with a custom interface more stable, the current menu can freeze the interface if used in some ways.
  • !DONE! - the Interplanetary Transit mission will be re-enabled.
  • !DONE! - the mission cancellation will be finally completely implemented.
  • !DONE! - the SPM memes management will be fixed (the bug that freeze FARC at March 1st). Don't worry, for now the memes management is simply disabled in the alpha 4.
  • !NEARLY DONE! - the transition for conversion/assembling/building will be fixed (some errors have been reported).
  • !IN DEVELOPMENT! - the framework of the planetary survey system will implemented, including the resource survey.
  • the turn-based subsystem will be implemented and will be switchable with the realtime subsystem. 
The transition phase for infrastructure hasn't a bug in itself; it's more a lack of return of information. In fact, the problem trigger with the assembling of a Nuclear Fission Reactor because... of a lack of staff. Such infrastructure needs 1 engineer and I forgot to include some when I hardcoded the data for the testing of the colony. The system sees it and put the infrastructure in hold until there is available staff to put it fully operational. Since the training system isn't implemented yet, the infrastructure is on holding indefinitely... and the interface display a duration of -1 without giving any more information...

I fixing it by displaying correctly that's there's a lack of staff and it will be possible to see the details by right clicking on it. I will also put enough engineers to be able to use the infrastructure.

You can say: why not to prevent the assembling of an infrastructure if all the prerequisites aren't fulfilled?  It will be in the future, maybe in this alpha maybe in another one. But this system is useful if, for any reason, the staff disappear after the assembling or building. In clear for example a colony can be plagued by a virus and kill some people, imagine that it kills all you engineers, all your infrastructures that depends on them will be not operational anymore due to a lack of staff.

Again there's not much to do on the player side, the checking is fully automated. Of course if the game was complete, in this case it will suffice to "convert" or train some colonists to be engineers, but we aren't at this stage yet.

The development for the planetary survey has also began, I updating some parts of the interface first before to implement the system itself.

Finally I pushed the deadline to one month more because I don't know if I will have enough time to put all that and the turn-based system.

Stay tuned.


  1. very good new news.
    big progress.
    thank you for your work and dedication ;)

    1. Hehe yep, step by step :)

      No problem, I need it (dedication) especially when there are about 3 years of work yet.

      Thank you for your support Alejandro :)

  2. you modify the archives xml need new translation to spanish now?

    1. Haha no details pass out of your sight :D

      It's not a rush but if you want yep. I have made some additions in the ui and encyclopaedia XML files. You can find them by doing a search with this entry: !TO TRANSLATE!
      Thank you :)