Alpha 5 [0.5.5] Dev Status: Feature postponed and Planetary Survey

Alpha 5 [0.5.5]:
expected: before the end of March 2013
Main To-Do-List:

  • !DONE! - the action popup menu will be replaced with a custom interface more stable, the current menu can freeze the interface if used in some ways.
  • !DONE! - the Interplanetary Transit mission will be re-enabled.
  • !DONE! - the mission cancellation will be finally completely implemented.
  • !DONE! - the SPM memes management will be fixed (the bug that freeze FARC at March 1st). Don't worry, for now the memes management is simply disabled in the alpha 4.
  • !DONE! - the transition for conversion/assembling/building will be fixed (some errors have been reported).
  • !IN DEVELOPMENT! - the framework of the planetary survey system will implemented, including the resource survey.
  • !POSTPONED! - the turn-based subsystem will be implemented and will be switchable with the realtime subsystem.
First I must say that I'm sorry but I can't fulfill the to-do-list for this Alpha 5.
I must postpone the turn-based subsystem toward the next alphas, maybe for the 6 maybe after that.
That suck but hey I'm only a guy who work on it part time most of the year.
This subsystem isn't a critical feature for the game system, even if I know that some (many?) of you prefer a turn-based strategy game than a realtime game. But anyway one day it will be implemented. The trick is that perhaps I'll have time during the alpha 6, why? Because the main feature of this future alpha is the FARC Universe Generator, or more precisely its completion since a part is already implemented, and that I have already the complete code from 4 previous and old iterations. So to transpose it in this one will be faster than to code from scratch, I need a heavy refactoring and code audit but it's OK.

To go back to the planetary survey itself, this thing become heavy too, many calculations, and many data, at the image of this strange/complex game. But don't worry, on the player side things are less complicated. After the release, in 13 days max now (no pressure!), I'll make a video to explain how it works.

As I said in a comment into the previous post, this Alpha is the biggest addition, in lines of code, since the Alpha 1, and perhaps at the time of release even bigger than what the Alpha 1 has added in lines of code. The Alpha 5 will be also the first release which expands the game's assets since July 2010! Well before the Alpha 1 itself.

Stay tuned.

Comments

  1. You better have that video up in 13 days max, or else ... :D

    ReplyDelete
    Replies
    1. ..or else you come to stomp me with one of your spaceship... I know.. I know...
      Lol.

      Delete
  2. thanks, dont worry for the turn based system, better slowly and well.

    ReplyDelete
  3. Hi :)

    Yep, the turn-based system can wait even two alpha, as you said, no pressure! ;)

    I'll also bring one or two motherships and play space invaders with your base, would the video not be done within the 13 days, gniark, gniark!

    ReplyDelete
    Replies
    1. *touching his Death Star*

      Sure come come...
      Lol :P

      Delete
    2. Eh eh.

      Well, with SolCommand's rebel alliance, we still have the advantage ;)

      Best regards,

      Delete
    3. Your small polygons threats means nothing to me, MUHAHAHAHAHAHAHAAHA!
      :]

      Cheers.

      Delete
  4. Btw, need help to create an installer for next version?

    ReplyDelete
    Replies
    1. I already have one (I use NSIS) but someone advised that as long as FARC is in alpha. using .7z packages would be more practical than installing/desinstalling, and I'm agree.
      So since the Alpha 3 I only release them in packages. I could also generate an installer package too but I prefer to wait.

      Delete

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