Posts

Showing posts from April, 2013

Alpha 6 [0.6.0] Dev Status: Orbital Objects Generation, Geophysical Data nearly completed

Sorry for the lack of post, but with the FUG there is not much to show you.

Things take a bit more time than planned because the ancient code of the generator I made 9 years ago is plagued by bugs and calculations errors, and besides that, step by step I also must update the design document too.
But things go at good pace and I nearly completed this part, the geophysical data.

Manual edition is entirely working and done too, and many calculations adjustments were been applied for stars and orbital data.

The geophysical data concerns the orbital object's physical data like diameter, inclination axis, gravity, escape velocity and so on.

Once it is completed, in the next days, I'll begin to implement the calculation of the ecosphere, including the atmosphere, seasons,  and hydrosphere. The interface will also be updated to allow manual edition of some of these data.

With some hope I think I will complete the FUG before the end of May, and that's a good thing because it's …

Alpha 6 [0.6.0] Dev Status: Orbital Objects Generation, Geophysical Data and Manual Edition

Image
The basic interface to manually edit some of the parameters for each orbital object is done.
The data that can be edited concerns for now some of the orbital data and many of the geophysical data.
Geophysical data are about the object itself, so its diameter, density, mass, gravity, and escape velocity and so on. For now the calculations aren't fully implemented yet but they will be in the next days. There is some work because I also updating the main design documents with the generation rules and formulas taken from ancient (like made 8/9 years ago) documents and also from an ancient and complete source code. Because for the history, the first program that I have made in the FAR Colony project is the generator itself... in 2003.

Here's a screenshot of the orbital objects pad with manual edition:


It's not pretty but it's an internal tool that you will not see during a game, so it's not relevant.

Of course this part of interface isn't complete; in the future it …

Alpha 6 [0.6.0] Dev Status: Orbits Generation

Alpha 6 [0.6.0]:
expected: before the end of August 2013
Main To-Do-List:
!IN DEVELOPMENT! the full completion of the FARC Universe Generator (FUG). For now only the star system and stars generation is implemented. The big step concerns the orbital objects themselves (the planets and asteroids).the implementation of the first complete and definitive star and planetary system: the Alpha Centauri system (the one actually in game is only a placeholder for testing purposes). That also includes all the customized surface maps, which will be required, generated with a 3rd application: Fractal Terrains. the ability to load a saved game including a 3D scene cleanup w/o put any interference in the game flow. That will include certainly some audit of the code concerning the 3d "engine" (if I can call my basic stuff like that).the implementation of the automation for the planetary survey.[optional] the turn-based subsystem.
First, I'm sorry to not have made a release vid…