I actually implementing the hydrosphere and this part have induced two major changes in FARC.
The first one is that the types of hydrosphere has been revised and finally expanded to 9. Here's the list:
- Liquid Water
- Water Ice Sheet
- Water Ice Crust
- Liquid Water-Ammonia
- Liquid Methane
- Methane Ice Sheet
- Methane Ice Crust
- Nitrogen Ice Sheet
- Nitrogen Ice Crust
The second thing is that the types of planets are greatly reduced and simplified and for two reason: one because FARC has far enough of data to define an orbital object without to categorize each one by Earth-like, Venusian or whatever else, including the derivation of each hydrosphere. Second, because ALL the telluric and icy planets will have a custom surface map. That's mean that the standard surface map actually in game will be removed in the alpha 6. Fractal Terrains, the software I using to generate the maps, is in its last version able to generate barren/craterized surface maps. So there are no more reason to use standard and boring ones.
Don't forget that these surface maps aren't here only to "beautify" the interface but the determination of some data for each region is even based on them. Fractal terrain provides a wealth of planetary data for it. So in clear the maps really stick to the region's data.
That will give me a bit more of work but the result will worth it, since no surface maps will be the same. Only the ones used for the gaseous planet will stay standard.
So that's it, since the 24 is a day off I will work my ass off to finish the ecosphere and begin the last part of the FUG: the regions.