Finally the hydrosphere is 100% complete, including its interface.
Now I begin the last part of the FUG, the regions.
Each non gaseous planet and each asteroid have their surface separated in 4 to 30 regions dependent of its size.
These regions have their proper basic features (terrain type and relief), weather (weather type, seasonal temperatures, winds and rainfall) and also their resources represented by the resources spots that can be discovered by a planetary survey.
The basic features of these regions are defined by the custom surface map generated in Fractal Terrains, so the map stay coherent with the regions' data, at least for the basic features, the rest is generated inside the FUG.
The biosphere data will be also generated in same time, because some of them generate possible resources too.
So that's it, I hope to not take too much time in it and to complete the FUG before July 15th because I need time to generate the first playable planetary system of the game and also apply the other features of this alpha 6.
This day off helped a bit, so let's continue to work on this alpha 6.
Thanks for your interest, take care and keep it up.