Finally, the weather part is done. Now I begin the land type generation for each region to process including the data interfacing with Fractal Terrains. It will also include an update of the interface to allow to manually editing two data: the region's coastal/oceanic status and its relief.
After that, the last part will be about the biosphere and the resources spots.
I'm late as usual but the development of the generator goes to an end too, and honestly I'm eager to develop another part of the game now.