Alpha 8/9/10 Status: Lazy Month and Group Release in 2014

I'm sorry but there will not be any Alpha 8/9 release this month.
November has been a lazy one, for some reasons, in the development of FARC and I can't deliver on time as I said.
So I decided to release the 3 alphas (including the upcoming 10) at the same moment.

The alpha 10 will be released in the first semester of 2014; I don't give now any date until I'm really sure it will be released at the said date. I know that many of you follow the project and I don't want to lose you because of not respected schedule. It's perhaps nothing, it's just an incomplete game, but it's a question of respect more than about the game itself.

Of course until that I will continue to post reports of the development, with more meat about the game system itself when I will begin the alpha 10 (which include the research & development system), and I will keep you informed.

Sorry again and stay tuned.

Alpha 8/9: Finally Some Moves

I must say that I'm very sorry about the delay... I've been a bit lazy these last weeks, or in fact more focused on other topics (private/financial) and the OpenGL and graphics programming aren't really my cup of tea.
But it's done now, the universe.xml contains a second star system which has been generated quickly and used only for testing purpose to give me the ability to switch in-game to another planetary system.

Anyway here's the updated status:

Alpha 8 [0.6.2]:
expected: November 2013

  • 3d scene cleanup and reloading routine.
  • addition of the ability to download a saved game file before any game or during a game.
  • an implementation of a shortcut system, directly into the popup menu, to allow a quick access to any orbital object inside the currently selected planetary system.
Alpha 9 [0.6.3]:
expected: November 2013
  • turn-based subsystem including the ability to switch between realtime and turn-based.
  • the automation of the planetary survey.
Yes... I'm a bit in a hurry now. The good news is that the code to load a saved game file will be pretty simple and it will be completed this week.
The shortcut system will be also completed this week.
The turn-based subsystem, is yes only a subsystem of the game flow and only affect this one, not the game systems, so I think that will be pretty fast. The longest part will be the user's interface as usual.
The automation of the planetary survey is only coding for 95%, including some bug fixes after some of you reported problems with it.

Stay tuned.

PS: this month I have some holydays, I will use them for FARC.