I revised my guidance, or if you prefer my to-do-list, in the development of FARC with reduced goals.
get straight, to dev a space strategy game isn't a little thing to do
and even with all the goodwill I want to put in it, I cannot reach in a
respectable timeframe the current goal, not by working part-time on it
during my free time.
So, since I designed FARC initially in two
parts; with the first as the setup of the first colony of the player's
faction and the second as a sandbox with multiple paths, I decided to
concentrate my work into this first part. Not that I abandon the rest,
but I just want to deliver something finally playable from start to
finish. I began to dev it in 2009; it's time that FARC become really
something, even smaller.
What will affect this
decision? Well, the current dev of the alpha 10 isn't changed, the
technology must be implemented anyway because it concern any part of the
core game system (production, infrastructures, space units design and
socio-political matrix) so the current goal stay the same.
following parts that are ditched for now are: the unified combat
system, the foreign relation system, the memetic engineering subsystem.
ones that will be implemented with reduced features: the AI with the
level 1 of analysis only (the strategic goals), the trading system
will be implemented as planned previously? The space units design
including the in game designer and the equipment modules, the global
communication system for the fog of war, and the events system for
dynamically generated events including maybe the dynamic historical
I will implement also all the required assets for this first
part too, i.e.: the other playable factions, additional space units,
infrastructures and products.
I'm sorry for that but I can't really do much.
course, once it's done I will implement the rest of the core systems,
FARC stay a long term dev for me but it's just that I want to give you
something to really play than an empty 5 years tech demo.
Stay tuned and really thanks again for your interest :)