Showing posts from October, 2014

Alpha 10: Research Interface / Post Alpha 10 Plan

Today, after my job, I will begin a skeleton of interface to display the research domains, the research  fields and the technosciences/fundamental researches (TS/FR). I finally finished the setup of the common core for the player and non-player factions.

The following steps will be the inclusion of the infrastructures that generate R&D and the research crew.

Finally I will implement the basics of the RDS itself for the knowledge and TS/FR progression and that will be done.

Of course I don't forget about the two show stopper bugs, one for the planetary survey and the other for the production system, and will fix them before the official release.

I will not repeat what is my general plan after the release, you can refer to the Sept 22 post for that, but below I put you the details of the 10 iterations of the alpha 10 before I will pass to the next step of the development in a future alpha 11.

Iteration 1: overall user's interface changes like: the overhaul of the messages pan…

Friendly reminder

Since I haven't posted anything for one month it's time to remind you that I working on the game.
Yes again on the research & development system and yes the same alpha since January. But my life has been busy, because I pursued a path of self education into fields outside of dev and game dev this year, and I put far less work on FARC than in 2013, it's easy to recognize it and I'm sorry for that.

So what will happen? I will deliver the alpha 10 by the end of this year (yes 2014) and will work, as planned in the September 22th post, to complete the basic part of the game during all the year of 2015.

Thanks again for your interest and a big sorry for the lack of posts.