Alpha 10-iter#02: Last Post Before Release

The iteration #2 will be released at max on April 5th.

I pushing the accelerator to complete the rework of the events but, as usual when you work with a certain number of systems that depends on each other, there are many changes here and here outside the CSM that must be made too...

Anyway all the events are updated with adjusted modifiers, the fighting rules for the Uprising and Dissident Colony events have been reworked for some parts, and the mean age calculations, after a population transfer into a colony, has been entirely revised.

The only problem is that I haven't updated anything in the interface to displaying the new event's informations, I will try to do it before this weekend but I promise nothing. This iteration will be released.

Anyway the iteration #03 will be about the additions of new assets and general interface updates, so I will do it.
Since I will also overhaul the messaging system, I will implement new messages to inform the player on the major events that occurs in his/her colonies.

That's all, my next post will be done at the release date this weekend.

Thanks for your diamonoid patience, no games and videos for me during this week :)

Alpha 10-iter#02: Dev Update

As usual it takes time and I'm slow as a turtle.

For now I applying under the hood code again and it's a complete mess work between many units, it is not even possible to compile the code for now, but step after step the reorganization + code audit go to an end.

I also changing most of the modifiers the CSM core system and its events have, after to have adjusted them by design. I think that the results will be better. Also in the previous versions, the system wasn't able to clear old events pretty well, that will be history at the release.

The release itself is always planned for this month, I wanted to add new events but that will be for another release.

Stay tuned and thanks for your interest.