Showing posts from July, 2015

Back on Track Post :)

Hi, I'm alive, and the project is still alive :)

I was only sort of in dev holydays for two weeks, and back on dev.  Summer and things and stuff you know...

I struggled into the redesign of the influence matrix, without even counting I put modifiers manually. But I finally setup semi automated calculations and adjusted the modifiers to something a bit better.

So I'm working on it to its completion and will make a Git upload only once all finished.

Have a nice summer, and stay tuned.

Alpha 10 - iteration#04: SPM - Completion of the Influence Matrix Overhaul

I completed today , during my lunch break, the overhaul of the influence matrix between the memes and policies.
I continue now to update the XML database with all of these changes and do many last adjustments and revisions of the influence modifiers in the same time.

There are 2209 modifiers in total (including those of the 5 new memes/policies), but these are determined according to 4 origin modifiers. so in fact I overhauled and I adjusting 8836 modifiers.

I can't say that's an exhilarating work, but development is made of many PITA moments, especially when you decide to modify the whole AFTER to have implemented the entire system. But so is Mr JF :)

Stay tuned.

Alpha 10 - iteration#04: (big screenshot) A View of the SPM design document

Just to show you what is the SPM Matrix, I did a screenshot.

The file is a bit big, even in JPEG, sorry in advance (and sorry because Blogger has resized the picture in full screen...):

As you can see, the influence matrix of the Socio-Political Matrix is a big name for something simple.
It is in fact an array of modifiers, that are taken in account regarding specific memes and policies are accepted by the population or enforced.

All in green are the definitive modifiers.

The process is a bit complicated because I must stay objective, whatever my own ideologies as a human being. But I think it is worth it.

On the right part are some details of some memes and policies.

In the process I will also add 5 new SPM items; 5 memes and 2 policies. The short list is the following:
For the memes:
 Nuclear Fear.Planetary Chauvinism.Spirit of Entitlement. For the policies:
Emotion ErasingUniversal Cancer Cure. In total, at the time of the release there will be 22 memes and 25 policies. Not a lot, b…

Alpha 10 - iteration#04: Delays, Delays + Overhaul of the Influence Matrix

As usual I am late...

The overhaul of the matrix of influence between all the policies and memes takes time, but the progression is made; I finally began to update the XML file of these items (not uploaded on GitHub yet).

Once done, I will continue my work on the code about the policies enforcement and memes progression, so, with additional code audit and completion of these parts of the system.

I don't want to release this iteration with the SPM not completed, because it is the goal of this iteration itself!

After this one, in the next iteration I will work on the production system. I planned previously an iteration for new assets, but I take too much time in additional code and design.

I prefer to complete the basic game systems first and I will take time to, finally, working on the assets of the game (new factions, planetary systems, infrastructures, events, messages and so on...)

This damned time balance and my lazyness :)

Stay tuned.