Alpha 10 -iteration #05: Code Audit Completion and Bug Bugs Bugs

The code audit for the production system is entirely completed.

But now I have a good stack of bugs to kill, with some like; the CSM event Colony Established that don't fade correctly and gives a negative Tension making it a data bug coupled with a crash bug, The built Mining Site that mine... nothing even with surveyed resource spots, bug into the Colony Panel for the owned infrastructures and finally a bug with the rules subsytem Energy Equilibrium rules that occurs when I build the Mining Site and the colony hasn't enough energy to sustain it.

Yeah all that... and November is nearly done... :)

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