Posts

Showing posts from April, 2016

Alpha 10 - iteration #07: Fixes and Graphics

For now some fixes have been applied, like the one which prevent the crash of FARC when the window of the game loading/saving is invoked and there are no game saved (with no game directories present).
Also, the configuration and saved games are now located into the appdata/roaming folder

I also added a meme, Spirit of Entitlement, to the game and since yesterday night I'm working on graphics research for the first pass of update of the Colony Panel; icons to illustrate the colony's data (like Cohesion, Instruction, Energy Stored, Reserves and so on).
Less text and more graphics is always better. I will use of HTML hints to gives more information for the player. Like what we can see in the Europa Universalis game, in a less pretty and AAA version :)

I found all of them yesterday, thanks to the people to OpenGameArt.org and other sources. I will need to work them a bit and will implement them shortly.

There will be many changes that will be applied to this panel, and not only fo…

Alpha 10 - iteration #06: Word of Warning

Just a notice to inform that the configuration file from the previous versions isn't compatible anymore.

If you have an error message at the application start, just remove the config.xml in your MyDocuments/farcolony  dir. The game will generate a new one.

Sorry for the trouble.

Alpha 10 - iteration#06 Release

And you know it's time to go
Through the sleet and driving snow
Across the fields of mourning
Light in the distance... And you hunger for the time
Time to heal, desire, time
And your earth moves beneath
Your own dream landscape...  U2 - A Sort of Homecoming

Well, here is the release that was near to never see the light of the day, due to my "small health problems".

Details
The alpha 10 [0.6.11.1028]it#06 is released.

FARC is bundled in two flavors: manually, with 7z archives and semi-automated with setup files.

These two ways doesn't requires that FARC is previously installed.

If it is installed and you use the setup file, please bear in mind that it will update correctly only from the alpha 10-iteration 01, not from the alpha 10 or any other alpha before.
If it isn't the case, just remove any previous version of FARC before to install this one.

If you take the manual way, please delete any previous version of FARC before.

Setup is here: FARColony-full-alpha_10it06-0.6…

Alpha 10: Last Post Before Release, Some Changes in the Design

Image
I modified a bit how the planetary exploration works, even if it doesn't change most of the calculations and code already implemented. Here is the part from the design doc;

Even if the orbital objects in FARC have their data fixed and pre-generated during the game design, some parts of them are subject to variability and three are especially affected by the Planetary Exploration System (PES); the ressources and the biosphere.
Their explorations are carried on through surveys named; the geological and the biological surveys.
Any vehicles (products) that have “Survey” as function, and present in the colony's storage, are listed. Most of the time they are in group of vehicles, so in this case 1 unit of equipment include more than 1 vehicles.

The Geological Survey (GS) allow to map the geophyisical aspect of a region, to probe for its possible resources spots and to discover if it contains any features and/or artefacts.
To do so, an expedition, composed to at least one group of vehicl…

Alpha 10: Bug Fixes and (tiny) Graphics Change

Image
I fixed a good stack of bugs concerning the resources survey.
Now it is possible to have more than one occuring in the same time in different regions of a same orbital object.
Many logic flaws prevented it, I was certainly tired when I coded it initially, a long time ago :)

FARC also talk a bit more to the player; each time that a vehicles group, linked to a resource survey expedition, arrives on site to carry on the survey, a message is triggered and display a small report like the one below. The display is really crude and don't have any graphic banner yet, but I will arrange that tomorrow.



Also, not related but cool anyway, someone on OpenGameArt.org shared some cool pictures depicting stars he made and particularly including a black hole.
I made a crude and dirty test that you can see below. I will need to rework it a bit and resize the thing but it is better than the previous one, and more free since it is released full GPL.



That's all, stay tuned.



Alpha 10: Audit Completion + Release Dates

I passed the last 6 hours today, before this post, to audit the Resources Survey.
It is now 100% done.

From tomorrow I will begin to complete the missing parts of this subsystem, like the automation but also I will create the required messages to inform the players about the evolution of his/her planetary exploration. I will also fix and update the interface related to this subsystem.

It isn't a small job because I made badly the display of the information about the resources survey, and it is a bit confusing and completely deprecated with the future two other types of survey (Features & Artefacts and the Biosphere). These two ones will not be implemented before a while, but it is better to plan for the future.

I also must review and fix, if necessary, the selection of regions since I doubt I completed it in February.

So, there is some work a bit more interesting than code cleaning and auditing.

In the end I will try to release this space turtle from Friday to Sunday 15th/17th…

Alpha 10: Dev Status and Near Future Plan

The audit of the non-interface code of the Planetary Exploration: Resources Survey is done.
I need to work a lot the interface, fix the bugs with region selection, and cleanup the display of the information.

Finally I will implement the automation of the survey and will make a release.

I will continue afterward to work on the Colony Panel to complete the interface for the infrastructures, and add new assets, into a new Alpha.

Sorry for the big delay; but between my health problems (I just came back to my job from April 4th) and the crash of the dev SSD (don't buy Crucial if possible...) things have been a bit... chaotic.

I just restored the dev SSD into a new Intel one. Luckily I always backup the dev content after each dev session...

Stay tuned.