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Showing posts from October, 2016

Alpha 10 - iteration #07: Environment Icons + List of Available Available Infrastructures Completed

FARC has now the four environment icons completed and the changes in the list of available infrastructures is done.
The Orbital Object panel display an icon to illustrate the current ecosphere's environment now, instead of a bland text. The meaning of each icon is included into its linked hint.

Tonight I will finally begin the interface that will be used to configure the selected infrastructure, for the ones that are already converted, assembled and built.
It will be nothing fancy; it will contain a copy of the text of the main description and use of the infrastructure, its detailed status and a button to enable/disable it.

At my work today, during my break, I will inject into the design documents many notes and informations, spread on many lose sheets, I have wrote.
After all these years it is a bit of a mess, and represent a good height of paper, so it is time to use them before they rot...


Stay tuned.

A Notice about Future Sub-Releases Between Main Releases

Just a short notice to inform you that now, after each "official" releases, there will be two patch releases.
These sub-releases will contain stuff that will be or not related to what have been made in the last main release.

The first one, in the chronological order, will be about the addition of some assets (infrastructures and/or products and/or icons and/or pictures and/or sounds and/or music). There will never be any indication on the number of assets produced before the release of the patch; it will be one, or ten or whatever number I will be able to produce in the given time frame.
This sub-release will also include last time bugfixes.

The second one will be about the expansion and correction of the  encyclopedia, also including the expansion and correction of the main text file, with even some basic Spanish entries.
Don't expect full translation in three languages, I don't know much Spanish and have enough work with English and French. As you could see, Engli…

Alpha 10 - iteration #07: Addition of Graphics and Infrastructure CAB & Configuration

Image
I took some times to research for icons (thanks OpenGameArt and the multiple contributors again) and did some Photoshop work too.

Here is a crop of screenshot of the result, nothing AAA as usual but better than ton of dry texts:


For the Nuclear Fission Reactor, the icon of a box with a number inside of it indicate that is an infrastructure kit that can be assembled to a level 1 infrastructure (the reactor itself). The number on the right indicate the number of them present into the colony's storage.

For the Mining Site, this infrastructure is a one that must be built by using construction workforce and local resources. It is easy to see that it is not an assembled infrastructure since it doesn't have the box icon nor any indication of stored units.
The warning icon indicate that the infrastructure's requirements aren't met to be built and so its text color is red, according to the filter actually applied in this example. This warning can also be applied to infrastructur…

Alpha 10 - iteration #07: Configuration and Setup of Assembling/Building of Infrastructures

I currently, and finally, working on the interface to setup the assembling and building of infrastructures, and also to configure those already assembled or built.

The interface will be integrated above the Construction Workforce interface, meaning that no other sub-panel will pop-up, anything is integrated into the Settlements Panel.

I also continue to improve the interface of the two lists of infrastructures, especially since I finally found a way to retrieve the data of a selected item in a tree, thing I didn't know how to do before.
Better later than never...

There are no screenshots yet, since it is in construction, but I will post some when this part is completed and will explain the changes.

No time to be bored :)

Thanks for your interest and stay tuned!