Alpha 10 - iteration#07 Assets & Encylopedia Patch Release

Reminder:
AS according to the new plan, each major release will be followed by two sub-releases; one for new assets and some bug fixing, and another one for the expansion of the encyclopedia.
Their development will be of short cycles; 2 weeks for the first sub-release, 1 week for the second one.
You don't have to get the hassle to download and install the patch, you simply can wait for the next major release that will include them.

The assets & encyclopedia patch is now released.

This small patch is only in 7zip format, you will need to uncompress it into the FAR Colony directory, at the location where you installed it, and overwrite any file when it is needed.
You must have FARC iteration #07 installed prior to this patch.

The patch is here: https://github.com/farcodev/farcolony/releases/tag/alpha10-0.6.14.1058-it07PATCH

Working Dates
From 2017-01-01 to 2017-01-22

What's Missing?
N/A

What's Next?
The Iteration #08 will start tomorrow, with the completion of the Colonization Phase System, the system that manage the first part of this game.

It will include the addition of colonization objectives, flesh out the possible end games (including the end of the colonization phase for the future transition to the "sandbox" game).

Changes

  • Encyclopedia:
    • CSM:
      • update of the Colony Data: Cohesion
  • Graphics:
    •  addition of graphics to illustrate the following infrastructures:
      • Houses Pack (free environment).
      • Nuclear Fission Reactor (any).
      • Mining Site (any/open).
  • Interface - General:
    • change in core keys stroke @1.2; preventing browsing keys in now an option that allow to deactivate them based on which element of interface call the core procedure.
  • Interface - Help Panel:
    • the code of this panel has now its own units.
    • all the keystrokes are now compliant with the core keys stroke @1.2.
    • Encyclopedia:
      • for the CSM Events, a correction in the logic to display the levels of effect has now been applied. All the events display their levels correctly now.
  • Interface - Settlements Panel:
    • corrections of some typos.
    • clicking on the icon of the selected infrastructure, in the infrastructure configuration / CAB setup interface, zoom and unzoom picture.
    • size constraints have been put on the panel to set minimum width and height.
    • all the keystrokes are now compliant with the core keys stroke @1.2.
  • Music & Sound System:
    • no music is played by default at the game launch (a bit annoying when you making tests). F9 needs to be hit to play.

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