All that because I found useless to make a second sub-release only for one XML file (the encyclopedia).
So I will keep this idea in the future when I will update a new iteration / version with a subsequent patch that will contain bug fixes, assets AND updates of the encyclopedia.
The release date of this patch will be the one of the second sub-release, so on January 22 / 2017.
It stay a fixed date, what will be done will be released.
What is done so far?
- Pictures have been added for the mining site, the nuclear fission reactor and the house packs
- It is possible now to click on the icon of the selected infrastructure to size up the picture (and it size down automatically when you click a second time or exit the picture)
- size constraints have been put on the Settlements panel to set minimum width and height
- not something big nor important, but the music doesn't play at launch automatically, you need to hit F9 to play it. I did it because first it is only one and the same track, and two, when you do multiple testings by lauching and re-relaunching the game, it becomes ... annoying.
I will also work on the rest of assets I haven't done yet for; the Pressurized Tanks Array, the Houses Pack (in restricted environment), and perhaps the Humidity Trap if I have time to make a model of it.
I will also update the XML of the infrastructures with corrected and adjusted data for some of them, because I made some design errors and some strange abstractions.
That's all and in prime a lil' teasing:
Of course, the credits of the game have been updated too.