Updated Dev Plan - Post Alpha 10 from 0.6 to 1.0

Since the iterations of the alpha 10 comes nearly to an end I decided to update the entire to-do-list and dev plan.

fun fact: there are 13 alphas needed before FARC is considered feature complete...
Yes I know... at the speed I working on it, it will be done in 7 years at best... which isn't entirely true because certain versions will not take 6 to 8 month to develop, but anyway it will be a long time...

It is partly why FARC is in two parts; first because of my design decisions but also because I wanted to provide something somehow playable even if the game isn't a full featured yet.
I like to make this game, but I stay realistic on its outcome; it's just another one-man open-source project.

You will find belows a bit of the near future plan, until the 1.0.0 (the entire alpha strech toward 1.6) with some of my comments:

0.6.16a10 it#08: assets and enyclopedia updates, and bugfixes of the iteration #08

0.6.17a10 it#09: expansion of the research and development system with the implementation of entirety of the technology trees, with all the technosciences and theories.

0.6.18a10 it#09: assets and enyclopedia updates, and bugfixes of the iteration #09

0.6.19a10 it#10: final iteration of the alpha 10; implementation of all the factions of allegiance, bug fixes, implementation of new planetary systems, and interface updates.

0.6.20a11: expansion of the population of the colonies; multiracial populations (humans, clones and AIs) including updates of the CSM, SPM, PGS according to these changes.

0.6.21a11:  assets and enyclopedia updates, and bugfixes of the alpha 11.

0.7.0a12:  full implementation of the design for the space units including; the SPace Unit Designer (SPUD), the equipment modules, and all the calculations. The hardcoded space units currently in the game will be removed and properly designed too.
This part seems big, but I nearly made it in a previous failed generation of FARC. So many parts of the code will be ported and fully corrected.

0.7.1a12:  assets and enyclopedia updates, and bugfixes of the alpha 12.

0.8.0a13: weather system + orbital changes; the orbital objects will finally move on their respective orbits, modifying the seasons and affecting the interplanetary transit missions.

0.8.1a13:  assets and enyclopedia updates, and bugfixes of the alpha 13.

0.9.0a14: biospheres; the fauna and flora of an orbital object, if this one supports it, will be implemented. With all the consequences  that can ensue from it.

0.9.1a14:  assets and enyclopedia updates, and bugfixes of the alpha 14.

1.0.0a15: faction's decision engine (FADE); basically the AI engine that will drive the non-player's factions of the game :)

That's all, thanks for your interest!

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