Alpha 10 - It. #08: CPS Objectives + Main Site Updates

The XML database, storing the basic data for each CPS objective and their SPM weights used for their generation, is done.

Now the most of the work consist of the code itself to generate and manage these objectives, including their proper rules.
It is some kind of work since I do a sort of overhaul compared to how the objectives were (badly) managed in the game, until now.

Aside that, I also working onto updating the main site, farcolony.com ; the gallery page is fully updated, and the recent screenshots are linked. I also added a contact form to send me emails if you feel the need (you can keep hate mails :).

I also building a knowledge base, the basics of it is at http://wiki.farcolony.com/, built with HelpNDoc.
For now there is not much but in the near future I will update it with the basics of introduction (About, Requirements, Glossary, FAQ), the Mechanics and Context of a New Game, the Background, the Space and Universe in the Game and the Game Interface.

Yep a real documentation, who could knew that.

I will switch completely to my main site @ June 1st. I will let a last post on this blog to inform any viewer to update their bookmarks.

So that's it for now, stay tuned!


CPS: Colonization Phase System    SPM: Socio-Political Matrix (memes and policies)

Alpha 10 - It. #08: CPS Objectives Linking Done - Resuming of Dev

The linking is finally done.

Now I resuming completely the development and I will begin today to implement the new data into the CPS objectives' data structure, the generation rules for the objectives, and the new objectives.

Tthanks for your interest!

 
CPS: Colonization Phase System

Alpha 10 - It. #08: Linking of CPS Objectives with SPM Update + Updates on the Main Site

I added a wiki page on my main site, http://wiki.farcolony.com/, for future documentation purpose. But I need to set it up first.


In the near future I will complete the setup of the main site, http://farcolony.com, and I will completely switch the news on it.
I will keep this blogspot page active, for a while, to display a post warning to switch to the main site.

So by this way anything will be centralized on the same location.

On the dev side I'm at about 50% in my work to link the SPM memes and policies with the CPS Objectives.
Once done I will begin the complete development of these objectives and their generation.

I haven't done further development on the online update tool yet, but it is working and the required work left is only about informations and cosmetic. so it will be done before the release.
I continue to hope to release this iteration by the end of June, but for this time I prefer to not confirm anything until all is done, no more bad schedule for 2017 and beyond! :)

That's all, thanks for your interest.


CPS: Colonization Phase System     SPM: Socio-Political Matrix

Blog Update: About / FAQ & Contact + Download Pages - Small Dev Notice

I finally updated these two pages of the blog:

About / FAQ & Contact: I updated a bit the FAQ and also put a contact information with a farcolony.com email.

Download: this page is now fully updated and link to the files hosted in farcolony.com


There is no special news on the dev in comparison of the previous post; I continuing to link the SPM and also I work on the final update in the design of the dynamic system to setup the CPS objectives.
Each of them will receive a weight, if compatible with the SPM settings of the faction of allegiance and the chosen backstory by the player, calculated also from the SPM and backstories and will determine the chance to a specific objective to appear in a new game.


I also attacking the final part of the code audit of the CPS since tonight.

I will implement the objectives only after the entire pass of SPM linking for all the policies, memes, and linked objectives that will be implemented is done.

That's all, stay tuned.

NB:

Sorry for the small parts of text I forgot to complete.

CPS: Colonization Phase System - the system that manage the first phase of the game
SPM: Socio-Political Matrix - the system that manage the policies and memes of the game