More, the amount of population will varies from one game to another, even if the player chose the same expedition and backtory. This variation will be ruled by a min/max range.
All these new data for the setting of a population are now fully implemented, I only need to populate the settings for the two backstories of the Magellan Unity and of course delete the part of code that hardcoded the population...
The categories of population will be set by design, ie there will not be any variations from a game to another as, for example, the proportion of Clones Workers. Only the total amount of it will varie (ie 20 Clones Worker for a Total Population of 200) in regard of the variation of the total population in the chosen expedition.
The setup of categories support of course the multiracial / multiethnics population framework.
In the end, the Line of Credit (if used), the population and the basic list of common core of technologies will be set dynamically.
In some way the equipment given to an expedition will be able to vary in volume, but not in nature, proportionally to the total population and according to a base variance.
So the short-term dev plan is:
- To complete the population setting step, and populate Magellan Unity (MUN) faction data
- To refactoring and update the equipment list.
- To complete the two MUN backstories data and implement them
- To rework the interface to setup a new game, including all the changes in the expeditions and backstories
That's all again, stay tuned and continue to have a good Summer!