- Colonization Phase System (CPS):
- [WIP=> DONE] creation of a new in-game CPS Objective data structure that replace totally the old TFCRcpsdViabilityObjective.
- Factions / Expeditions & Backstories / Special Rules:
- [WIP=> DONE] Automatic CPS Objectives.
- [WIP=> DONE] Automatic Rejection of CPS Objectives.
The next step is to implement specific rules and calculations to initialize any custom data an objective may have, and also to update the score of each of them.
Back to work... my real and daily one :)